While it’s to be expected from this size of production, animation is quite a way behind the curve, the way that scenes unfold within the game lacking the flow and pacing of how they will have been imagined while writing the script itself.Īnd then there’s the fundamental lack of polish through the game. The game looks good, thanks to the art style that comes close to the comic book artwork of Dave Gibbons, but there’s just far too many rough edges. Unfortunately, the ambitions of the design and the story go beyond what the game’s production can keep up with. Beyond a steel sky how to#A hints system is there to help give you a gentle nudge and eventually outright direction on how to progress, though it feels particularly unhelpful if you turn to it mid-puzzle, thanks to having a 30 second time out before offering you the next hint. There was just a slight disconnect between me and the game. I was left scratching my head on a few occasions, knowing in general what I needed to do, but not quite how I needed to do it, or feeling like I had my next objective but the game thinking otherwise. Combine that with the need to wait for characters or d-RYD’s to go through their patrol route, and it’s one of the reasons why some of the puzzles can feel just a shade too obtuse when viewed alongside the rest of the story and puzzles in the game. It works well, but it can also feel rather fiddly at times as you try to find where the overlap point is to interact with two devices at once. Simplistically, you could reverse a hand panel to open for unauthorised personnel, or switch the flavour of Spankles drinks that vending machines will hand you, but the puzzles can be more complex, asking you to try and shift a particular module between devices and across an area that you are in. When one or more devices are in range, you can enter a simple block-based interface with some UI elements that you’ll be able to move around. Pulling out the scanner, you can wander around and find various smart devices to interact with – everything’s a smart device these days – whether it’s a sensor panel attached to a conveyor belt, advertising boards, or some of the more simplistic d-RYD robots that meander around Union City performing their singular purpose. While there’s still some familiar-feeling point & click puzzling, many of the puzzles feature a new hacking tool, adding a second layer to investigate through every scene. He almost feels like he drifts his way through the adventure. They’re brought to life by a set of great performances through deep conversation trees, and Foster in particular feels like an amiable character who simply sees the world for what it is.
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